This world of intrigue holds endless possibilities for adventure, as heroes duel with words instead of steel, plot daring heists, and engage in battles of wills against relentless nemeses. A high-stakes game of shadows and secrets is yours to master--if you have the wits! Whether the heroes are taming the blood-soaked back alleys of their favorite metropolis or jockeying for the queen's favor alongside highborn nobles, Pathfinder RPG Ultimate Intrigue is an invaluable companion to the Pathfinder RPG Core Rulebook.
This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50, gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests--if you prove yourself worthy.
There are three things that this list is not for: 1. Hollow's Last Hope 2. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50, gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
This comprehensive page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design destined to become a legend! Based on more than 20 years of active development and playtest feedback from more than , gamers, the new Pathfinder rules are easy to learn and exciting to master!
This indispensable volume contains all rules for players and Game Masters, and is your first step on a heroic new journey!
Villains are at the heart of every great adventure--scheming, plotting, and causing mayhem--but creating a convincing and detailed group of antagonists is no easy task. Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan.
Inside this time-saving tome, you will find a wide variety of foes, from a scheming regal court to a sinister doomsday cult, ready to challenge characters of any level.
These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign! Villain Codex is an essential addition to the Pathfinder Roleplaying Game. This imaginative tabletop game builds on more than 15 years of system development and an open playtest featuring more than 50, gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
Trade blows with the serpentfolk-worshiping monks of Fang Monastery, match wits with the sly bandits of the Merry Outlaws, or defend civilization from the wild druids of Nature's Scourge! And much, much more! Break your chains! Since the system itself was based upon RPG "technology" already more than 10 years old at the time of its creation, "backwards compatibility" often meant sticking with the familiar, even if tradition was filled with cobwebs and decades-old assumptions.
Pathfinder Unchained dares to take a fresh look at the system itself, altering some of the fundamentals of the game and giving fresh optional takes on classic rules. Inside this hardcover collection of alternate rules and options you'll find completely redesigned versions of the barbarian, monk, rogue, and summoner classes.
Delve into a new system for resolving player actions designed to speed play and dispel confusion. Many of the new systems such as the revised classes work seamlessly with the existing Pathfinder rules. A new level base class, theshifter, puts animalistic powers into the hands-or claws-of player charactersand villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, characteroptions, spells, and more, round out the latest contribution to the PathfinderRPG rules!
No rescue. No chance First in - the official motto of one of the British Army's smallest and most secretive units, 16 Air Assault Brigade's Pathfinder Platoon. Unofficially, they are the bastard son of the SAS.
And like their counterparts in Hereford, the job of the Pathfinders is to operate unseen and undetected deep behind enemy lines.
When British forces deployed to Iraq in , Captain David Blakeley was given command of a reconnaissance mission of such critical importance that it could change the course of the war. It's the story of nine men, operating alone and unsupported, fifty miles ahead of a US Recon Marine advance and head straight into a hornets nest, teeming with thousands of heavily-armed enemy forces.
This is the first account of that extraordinary mission - abandoned by coalition command, left with no option but to fight their way out of the enemy's backyard. And it provides a gripping insight into the Pathfinders themselves, a shadowy unit, just forty-five men strong, that plies its trade from the skies.
Trained to parachute in to enemy territory far beyond the forward edge of battle - freefalling from high altitude breathing bottled oxygen and employing the latest skydiving technology - the PF are unique. Because of new rules introduced since the publication of Bravo Two Zero, there have been no first-hand accounts of British Special Forces waging modern-day warfare for nearly a decade.
And no member of the Pathfinders has ever told their story before. Until now. Pathfinder is the only first-hand account of a UKSF mission to emerge for nearly a generation. And it could be the last. Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft.
This page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels.
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